⏺︎ 2023 – PRESENT
Product UX Designer, SonarSource, Geneva
Key achievements
1/ Created functionalities for tech leaders in major global companies that support them in identifying priority projects out of a portfolio of hundreds
How
1/ Addressed the research gaps alongside with the user research team and created the acceptance criteria based on the results of the research
2/ Scoped the essential features addressing the persona’s jobs to be done to create an MVP that can be delivered within the planned release schedule
3/ Designed the user flows and information architecture, making sure that most important information is easily accessible
4/ Validated the design decisions through various qualitative methods and delivered high-fidelity designs
⏺︎ 2022 – PRESENT
Senior UX Designer, Securitas, Stockholm
Key achievements
1/ Unified multiple applications into a centralised solution, reducing costs and accelerating delivery while maintaining a cohesive user experience across the entire product.
2/ Designed the experience for security leaders in large, international companies and optimised data visualisation, ensuring that Securitas’ most important clients instantly get the information they need.
How
1/ Addressed the research gaps alongside the user research team and formulated relevant recommendations
2/ Collaborated with data scientists to gather insights from vast datasets, informing the design direction for the data visualisation functionalities
3/ Defined the UX strategy and established the overall design direction, including relevant key results
4/ Played a central role in the development and maintenance of the design system, ensuring that the UI adheres to guidelines and contributes to a cohesive user experience
5/ Validated the effectiveness of design decisions through user testing and quantitative evaluation, including creation of custom metrics
Related case studies
Unifying Security Notifications
Improving alerts for better actionability, consistency, and compliance
Key achievements
1/ Created a workspace that served as the primary tool for program managers, providing them with one place for essential information and discouraged the creation of silos and ad-hoc project management methods
2/ Contributed to aligning AECOM’s digital solutions with their core business objectives, optimising efficiency and driving customer satisfaction, which lead to UX team growth.
How
1/ Championed user needs throughout the development cycle and educated relevant stakeholders about the benefits that come from prioritising user experience
2/ Conducted in-depth research to understand the needs of the target group consisting of civil engineering design teams
3/ Collaborated with data analysts and scientists to ensure the delivery of relevant insights out of segmented and dispersed data sources
4/ Identified and prioritized the most important flows that could be done within the tight deadline
5/ Designed the information architecture and created detailed user flows
Related case studies
Key achievements
1/ Lead an international team of talented designers, providing guidance, training, and mentorship
2/ Supported marketing and communications initiatives across Europe that lead to successful client acquisition, business growth and increase in brand awareness
How
1/ Managing stakeholder input to ensure that our outputs precisely addressed the organisation’s key business requirements and effectively engaged the intended audience
2/ Navigating planning and estimation of tasks, evaluating their priority to deliver most valuable ones first
3/ Ensuring that the team has the right tools and training to deliver in diverse range of mediums, ranging from digital such as websites and social media campaigns to print, such as brochures or stands
Key achievements
1/ Designed the UI of 26 augmented reality games tailored to specific user groups (kindergarten kids, teenagers, kids with disabilities), now used in over 6,000 educational and entertainment institutions globally.
How
1/ Integrated feedback from educators and users to ensure inclusivity and relevance for different user groups
2/ Enhanced 13 kindergarten games by redesigning existing visuals and creating 2D animated sprites
3/ Developed the UI of 2 new games for children with disabilities, using vibrant colors, consistent backgrounds, and simplified objects to promote accessibility and improve motor-spatial skills
4/ Created the UI for 8 new games teaching programming concepts through interactive, movement-based activities, covering various educational themes
Related case studies
Immersive learning
Streamlining augmented reality games for accessibility, engagement, and inclusivity
Key achievements
1/ Developed beauty sales catalogs and a variety of other materials, including social media assets and conference collateral for distribution in 14 European countries
2/ Created the template for a client magazine optimizing content creation and ensuring consistent branding
How
1/ Effectively conveyed sales messages within the limitations of print media, while remaining attuned to cultural factors that shape preferences within a target demographic
2/ Standardized design processes and templates, streamlining production and maintaining brand consistency
Key achievements
1/ Ensured effective communication of complex information via data visualization, assisting marketing and business expansion efforts in Europe
How
1/ Created branding communication for an ESG initiative that was lead by the company
2/ Crafted visually appealing reports and brochures for both print and digital mediums, as well as creating editorial illustrations
3/ Developed global templates for presentations, offers and reports






